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Keyboard switch types

The linear-tactile-clicky split describes what your finger feels, not what the keyboard does. For competitive play the properties that matter are the actuation point, the reset point, and the gap between them, none of which the three-way split tells you about.

KeyboardsUpdated 8 min read

The three families

The classic three-way split, defined by force curve rather than by feel words.
FamilyForce curveFeedbackCompetitive relevance
LinearForce rises smoothly with depth, no discontinuityNone beyond the springSmoothest repeated presses. The default competitive choice.
TactileA bump, then a drop, then force rises againYou feel the actuationThe bump tells you the key registered without bottoming out, which some people find useful.
ClickyTactile bump plus an audible click mechanismFelt and heardSame as tactile, plus noise. Watch the reset point on click-jacket designs.

None of that tells you the numbers that matter, which is the point of the table below.

What matters: actuation, reset and the gap

For a keyboard used in a game, three distances describe almost everything:

  • Actuation point: depth at which the press registers. Shorter means the key fires sooner in the movement.
  • Reset point: depth at which the key must return to before it can fire again. Shorter travel back means faster re-presses.
  • Hysteresis: the gap between them. A large gap means you have to lift much further than you pressed, which is what makes some switches feel bad for counter-strafing.

Counter-strafing in a tactical shooter is the canonical case: you press A, then release A and press D, and the game's movement state depends on the exact ordering. A switch with a high reset point delays the release event, which delays the stop, which is why this specification became widely discussed once Hall effect boards started letting people adjust it.

The switch database

Sortable. Manufacturer-stated specifications. Actuation and total travel in millimetres, force in grams-force. Hall effect switches show their minimum settable actuation.
SwitchType ActuationTravel ForcePeak Notes
Cherry MX RedLinear 2 mm4 mm 45 gf- The reference linear. Predictable, light, widely cloned.
Cherry MX Speed SilverLinear 1.2 mm3.4 mm 45 gf- Short-throw linear built for early actuation, at the cost of accidental presses.
Cherry MX BlackLinear 2 mm4 mm 60 gf- Heavier linear. Popular with people who bottom out hard.
Cherry MX BrownTactile 2 mm4 mm 45 gf55 gf The mildest mainstream tactile. Often described as a scratchy linear.
Cherry MX BlueClicky 2.2 mm4 mm 50 gf60 gf Click-jacket design. Reset point sits above the actuation point, which hurts fast double-taps.
Gateron Yellow (KS-3)Linear 2 mm4 mm 50 gf- The budget-linear benchmark. Smooth for the money.
Gateron RedLinear 2 mm4 mm 45 gf- Lighter Gateron linear, close to MX Red in feel.
Kailh Box WhiteClicky 1.8 mm3.6 mm 45 gf55 gf Click-bar clicky: reset and actuation are close together, unlike MX Blue.
Kailh Speed SilverLinear 1.1 mm3.5 mm 40 gf- One of the shortest mainstream mechanical throws.
Gazzew Boba U4TTactile 2 mm3.6 mm 62 gf68 gf Sharp, rounded bump. A community favourite for typing rather than twitch aim.
Durock/JWK AlpacaLinear 2 mm4 mm 62 gf- Smooth heavier linear, long-standing enthusiast default.
C3 Tangerine (67g)Linear 2 mm4 mm 67 gf- UHMWPE housing, notably smooth, heavy spring.
NovelKeys CreamLinear 2 mm4 mm 55 gf- All-POM housing that breaks in noticeably over time.
Razer Optical Linear Gen-3Optical linear 1 mm3.5 mm 40 gf- Beam-break actuation removes debounce delay entirely.
SteelSeries OmniPoint 3.0Hall effect 0.1 mm4 mm 45 gf- Adjustable 0.1 to 4.0 mm, per-key, with rapid trigger.
Wooting Lekker L45Hall effect 0.1 mm4 mm 45 gf- Adjustable 0.1 to 4.0 mm. The switch that made rapid trigger mainstream.
Gateron KS-20 MagneticHall effect 0.1 mm3.5 mm 30 gf- Light magnetic linear used across many budget Hall effect boards.
Gateron Jade (magnetic)Hall effect 0.1 mm3.4 mm 40 gf- Shorter total travel than the KS-20, which sharpens rapid trigger.

Choosing, practically

Switch choice from the problem you actually have.
If this is your problemLook for
You press keys you did not mean toHeavier spring (60 gf and up), or a longer actuation point
Counter-strafing feels mushy or lateHall effect with rapid trigger, or a short-throw linear
Your fingers ache after long sessionsLighter spring, and check you are bottoming out unnecessarily
You cannot tell when a key has registeredTactile, which is exactly what the bump is for
You share a room and noise mattersLinear, silent variants with dampened stems, or lower-profile keycaps
You want the shortest possible pressHall effect set to 0.3 to 0.8 mm, or a speed-silver style short throw

The bottoming-out trap

Most people bottom out every key, meaning they push the switch all the way to the bottom of its travel even though it actuated at 2 mm. That extra 2 mm is wasted movement and wasted force, and it is the main cause of finger fatigue on heavy switches. Learning to press only to actuation is possible, takes weeks, and is far easier on a tactile switch where the bump tells you where actuation is.

Related reading

Frequently asked questions

Are linear switches better for gaming?

They are the consensus choice and there is a mechanical argument for it: a linear switch has no bump to push through, so the force curve is smooth and rapid repeated presses are slightly easier. The effect is small. Plenty of strong players use tactiles. What matters more is that the switch is consistent and that you can find the actuation point reliably.

What is the difference between actuation point and total travel?

Actuation point is how far the key must go down before the keypress registers, typically 1.2 to 2.0 mm. Total travel is how far it can go down before bottoming out, typically 3.4 to 4.0 mm. The gap between them is wasted movement in a competitive context, which is why short-throw switches exist.

Do clicky switches slow you down?

Slightly, on one specific mechanism. Traditional click-jacket designs such as Cherry MX Blue reset higher than they actuate, so after a press you must release further than you pressed before the key can fire again. That hurts fast double-taps. Click-bar designs such as Kailh Box White do not have this problem. The click sound itself costs nothing.

What actuation force should I choose?

Between 40 and 60 gf covers almost everyone. Lighter switches are faster to actuate and easier to press accidentally, especially with your fingers resting on the keys. Heavier switches resist accidental presses and cause more fatigue during sustained movement input. If you frequently trigger keys you did not mean to, go heavier.

Are optical keyboard switches faster?

They remove the need for debounce delay, which is worth a few milliseconds, and they have no contacts to wear. The feel is a matter of the mechanism above the sensor rather than the sensing method. The latency saving is genuine but small compared to the difference rapid trigger makes.

Sourcing. Figures on this page are either derived from published engine or hardware constants, or computed from the formulas shown. Manufacturer-stated specifications are labelled as such. Found an error? Send a correction.