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<title>Gear Geeks Gaming</title>
<link>https://geargeeksgaming.com/</link>
<description>Sensitivity math, spec databases, latency budgets and buying frameworks for competitive gaming gear. Tools first, opinions second.</description>
<language>en</language>
<item><title>Editorial standards</title><link>https://geargeeksgaming.com/about/editorial-standards/</link><guid>https://geargeeksgaming.com/about/editorial-standards/</guid><description>How Gear Geeks Gaming decides what to publish, how figures are sourced and labelled, our independence policy, and the conditions under which we issue a correction.</description><pubDate>Tue, 08 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>How we test and research</title><link>https://geargeeksgaming.com/about/how-we-test/</link><guid>https://geargeeksgaming.com/about/how-we-test/</guid><description>What Gear Geeks Gaming measures directly, what it derives, what it takes from manufacturers, and the claims we deliberately do not make.</description><pubDate>Tue, 08 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Corrections</title><link>https://geargeeksgaming.com/about/corrections/</link><guid>https://geargeeksgaming.com/about/corrections/</guid><description>Every substantive correction made to Gear Geeks Gaming, dated, with what was wrong and what changed. Plus how to report an error you have found.</description><pubDate>Tue, 08 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Privacy</title><link>https://geargeeksgaming.com/about/privacy/</link><guid>https://geargeeksgaming.com/about/privacy/</guid><description>What Gear Geeks Gaming collects, what the calculators do with your inputs, what third parties are involved, and how to control it.</description><pubDate>Tue, 08 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Contact</title><link>https://geargeeksgaming.com/about/contact/</link><guid>https://geargeeksgaming.com/about/contact/</guid><description>How to reach Gear Geeks Gaming, what we can help with, and what we cannot.</description><pubDate>Tue, 08 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>The competitive settings checklist</title><link>https://geargeeksgaming.com/setup/settings-checklist/</link><guid>https://geargeeksgaming.com/setup/settings-checklist/</guid><description>Every free setting worth changing, in one place, with what each one fixes and roughly what it is worth. Twenty minutes of work that outperforms most hardware purchases.</description><pubDate>Mon, 07 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Aim training: what the evidence supports</title><link>https://geargeeksgaming.com/sensitivity/aim-training/</link><guid>https://geargeeksgaming.com/sensitivity/aim-training/</guid><description>What aim trainers can and cannot improve, how to structure a session that transfers to a game, the three sub-skills worth practising separately, and honest limits on the claims.</description><pubDate>Mon, 07 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>cm/360 explained: the universal sensitivity unit</title><link>https://geargeeksgaming.com/sensitivity/cm-per-360/</link><guid>https://geargeeksgaming.com/sensitivity/cm-per-360/</guid><description>Centimetres per 360 is the universal unit for mouse sensitivity. Here is the formula, why it beats eDPI, how to measure yours by hand, and what the common ranges actually mean.</description><pubDate>Sun, 06 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>What is eDPI? The metric and its one limitation</title><link>https://geargeeksgaming.com/sensitivity/what-is-edpi/</link><guid>https://geargeeksgaming.com/sensitivity/what-is-edpi/</guid><description>eDPI is DPI multiplied by in-game sensitivity. Here is what it is genuinely useful for, why it cannot be compared between games, and the eDPI ranges that mean something in each major title.</description><pubDate>Sun, 06 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>How to find your mouse sensitivity</title><link>https://geargeeksgaming.com/sensitivity/find-your-sensitivity/</link><guid>https://geargeeksgaming.com/sensitivity/find-your-sensitivity/</guid><description>A five-step process that ends in a settled cm/360 rather than more browsing. Covers the physical constraints, the two-week test, and how to tell adaptation from a genuine mismatch.</description><pubDate>Sun, 06 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Glossary of competitive gaming gear terms</title><link>https://geargeeksgaming.com/glossary/</link><guid>https://geargeeksgaming.com/glossary/</guid><description>Definitions for the vocabulary of competitive gaming hardware: sensitivity, latency, display, mouse, keyboard, audio and controller terms, each linked to a full explanation.</description><pubDate>Sun, 06 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Game sensitivity constants (yaw values) reference</title><link>https://geargeeksgaming.com/data/game-sensitivity-constants/</link><guid>https://geargeeksgaming.com/data/game-sensitivity-constants/</guid><description>The yaw constant for every game we support, the engine it comes from, how to verify it yourself with a 360 rotation test, and the titles we deliberately exclude with reasons.</description><pubDate>Sat, 05 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>The six mouse shape archetypes</title><link>https://geargeeksgaming.com/mice/shape-archetypes/</link><guid>https://geargeeksgaming.com/mice/shape-archetypes/</guid><description>Almost every gaming mouse on sale is a variation on one of six shapes. Here is what each lineage does, which hands and grips it suits, and how to identify the ancestor of any new release.</description><pubDate>Sat, 05 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Sensitivity converter for CS2, Valorant and more</title><link>https://geargeeksgaming.com/tools/sensitivity-converter/</link><guid>https://geargeeksgaming.com/tools/sensitivity-converter/</guid><description>Convert mouse sensitivity between CS2, Valorant, Apex, Overwatch 2, Call of Duty and more, at any DPI. Uses published engine yaw constants, shows the cm/360 preserved and the working.</description><pubDate>Sat, 05 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Gaming mouse database: weight, size and shape</title><link>https://geargeeksgaming.com/data/mouse-database/</link><guid>https://geargeeksgaming.com/data/mouse-database/</guid><description>A sortable reference of gaming mice with manufacturer-stated weight, length, width, height, sensor, connection and polling rate, plus our weight class and grip fit assessments.</description><pubDate>Sat, 05 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Mouse grip styles: palm, claw and fingertip</title><link>https://geargeeksgaming.com/mice/grip-styles/</link><guid>https://geargeeksgaming.com/mice/grip-styles/</guid><description>How to identify which grip you actually use, what each one does mechanically, how grip interacts with sensitivity and mouse size, and why hybrid grips are the norm rather than the exception.</description><pubDate>Sat, 05 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>eDPI and cm/360 calculator</title><link>https://geargeeksgaming.com/tools/edpi-calculator/</link><guid>https://geargeeksgaming.com/tools/edpi-calculator/</guid><description>Calculate eDPI and centimetres per 360 from any DPI and in-game sensitivity, or work backwards from a target turn distance. Covers CS2, Valorant, Apex, Overwatch 2 and more.</description><pubDate>Sat, 05 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>High vs low sensitivity: the actual trade-off</title><link>https://geargeeksgaming.com/sensitivity/high-vs-low-sensitivity/</link><guid>https://geargeeksgaming.com/sensitivity/high-vs-low-sensitivity/</guid><description>What you gain and lose at each end of the sensitivity range, the biomechanics behind it, why professional distributions are so wide, and how to decide without joining a tribe.</description><pubDate>Sat, 05 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>The upgrade order: what to fix first, and why</title><link>https://geargeeksgaming.com/setup/upgrade-order/</link><guid>https://geargeeksgaming.com/setup/upgrade-order/</guid><description>A ranked framework for improving a competitive setup, ordered by effect size per pound rather than by how interesting the purchase is, with the reasoning and the exceptions.</description><pubDate>Fri, 04 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Mouse weight: where it matters and where it stopped</title><link>https://geargeeksgaming.com/mice/mouse-weight/</link><guid>https://geargeeksgaming.com/mice/mouse-weight/</guid><description>A weight class framework with thresholds set where grip strategy actually changes, the physics of mouse inertia, why sub-50 g mice involve real trade-offs, and who genuinely benefits from lighter.</description><pubDate>Fri, 04 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Mouse size finder: match a shell to your hand</title><link>https://geargeeksgaming.com/tools/mouse-size-finder/</link><guid>https://geargeeksgaming.com/tools/mouse-size-finder/</guid><description>Enter hand length, hand width and grip style to get the mouse shell dimensions that fit, plus matching mice from our reference database. Based on grip contact geometry, not brand marketing.</description><pubDate>Fri, 04 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>DPI vs CPI: what the number on the box measures</title><link>https://geargeeksgaming.com/sensitivity/dpi-vs-cpi/</link><guid>https://geargeeksgaming.com/sensitivity/dpi-vs-cpi/</guid><description>DPI and CPI mean the same thing for a mouse, and neither affects your aim once eDPI is fixed. Here is what the number really is, where it does matter, and why 800 became the default.</description><pubDate>Fri, 04 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Mouse acceleration: what it is, why to avoid it</title><link>https://geargeeksgaming.com/sensitivity/mouse-acceleration/</link><guid>https://geargeeksgaming.com/sensitivity/mouse-acceleration/</guid><description>How acceleration changes the count-to-angle mapping, the difference between OS and in-game acceleration, why it is not straightforwardly wrong, and how to check you have none of it enabled.</description><pubDate>Fri, 04 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Windows pointer speed: why 6/11 is correct</title><link>https://geargeeksgaming.com/sensitivity/windows-pointer-speed/</link><guid>https://geargeeksgaming.com/sensitivity/windows-pointer-speed/</guid><description>Every Windows pointer speed notch except the sixth multiplies or discards your mouse counts. Here is the multiplier table, what happens to your counts at each setting, and how raw input changes the picture.</description><pubDate>Fri, 04 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Click to photon: input latency, stage by stage</title><link>https://geargeeksgaming.com/latency/click-to-photon/</link><guid>https://geargeeksgaming.com/latency/click-to-photon/</guid><description>A stage-by-stage walk through what happens between your finger moving and a photon leaving your monitor, with typical millisecond costs and the lever for each stage.</description><pubDate>Thu, 03 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Arm vs wrist aiming: the mechanics, not the tribalism</title><link>https://geargeeksgaming.com/setup/arm-vs-wrist-aiming/</link><guid>https://geargeeksgaming.com/setup/arm-vs-wrist-aiming/</guid><description>What each aiming style physically is, the range of motion each joint provides, how to identify which you use, and why almost everyone should use both.</description><pubDate>Thu, 03 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Desk height and posture for gaming</title><link>https://geargeeksgaming.com/setup/desk-height-and-posture/</link><guid>https://geargeeksgaming.com/setup/desk-height-and-posture/</guid><description>How to set desk and chair height so your forearm is supported and your wrist is straight, why a too-high desk is the most common problem, and what to do when your desk cannot be adjusted.</description><pubDate>Thu, 03 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Mouse sensors: why the DPI number is marketing</title><link>https://geargeeksgaming.com/mice/mouse-sensors/</link><guid>https://geargeeksgaming.com/mice/mouse-sensors/</guid><description>What a mouse sensor actually measures, what maximum DPI, IPS and acceleration ratings mean, why every modern flagship sensor is functionally identical, and the three sensor properties that still matter.</description><pubDate>Thu, 03 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Input lag calculator: your click-to-photon budget</title><link>https://geargeeksgaming.com/tools/input-lag-calculator/</link><guid>https://geargeeksgaming.com/tools/input-lag-calculator/</guid><description>Break your total input lag into six measurable stages, from switch debounce to panel response. See which link in the chain is costing you the most milliseconds and what to do about it.</description><pubDate>Thu, 03 Sep 2026 09:00:00 GMT</pubDate></item>
<item><title>Mouse polling rate: 1000 Hz vs 4000 Hz vs 8000 Hz</title><link>https://geargeeksgaming.com/mice/polling-rate/</link><guid>https://geargeeksgaming.com/mice/polling-rate/</guid><description>What polling rate does to latency, the exact millisecond saving at each step, the CPU cost of high polling rates, and where the honest cut-off is.</description><pubDate>Thu, 03 Sep 2026 09:00:00 GMT</pubDate></item>
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